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Oxygen Not Included features a Debug Menu capable of viewing and generating reports of data as well as exploiting and cheating (for those who wish to use it in this way). If debugging lacks a capability, then you need try the save file editor Duplicity.
- 2Debug Menu contents
Activating Debug Menu[edit | edit source]
Currently, the Debug Menu is not activated by default and must be 'created' to appear in game. Below is the steps necessary to create the menu for it to run.
- Create a text file anywhere on your computer and save the file name as debug_enable (it might require debug_enable.txt on windows and macOS). The file doesn't need any content, it's just the name that matters.
- Find the installation folder/directory for Oxygen Not Included. (Steam Users can find their files by right-clicking and viewing the properties of Oxygen Not Included in their library, then navigating to 'Local Files' and 'Browse Local Files'.)
- For Windows and Linux users, move 'debug_enable.txt' inside the 'OxygenNotIncluded_Data' folder/directory.
- For Mac OS users, open the application bundle by right-clicking and then selecting 'Open Package Contents'. Place 'debug_enable.txt' inside the 'Contents' folder.
- Restart Oxygen Not Included and start a game. (New games are advised, but the menu works on old saves too.)
Debug Menu contents[edit | edit source]
The various things you can do with debugging. On macOS
Ctrl+Fn
is taken by the OS so use Cmd+Ctrl+Fn
instead.Primary debugging mode (Backspace)[edit | edit source]
The primary debugging mode is turned on and off with Backspace (the first time it's turned on after loading a game it might take a few seconds to appear, depending upon the speed of your computer). This mode does the following:
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- Turns off fog-of-war.
- Lets you zoom out as far as you want.
- Allows you to 'paint' solids, liquids and gases. (Painting replaces existing matter with the new matter you intend to paint)
- Lets you copy/paste areas of a world, including buildings with their settings/contents and critters, but not including dupes.
- Lets you save areas of a world as a template file, then later load and paste the template.
Debug Instant Build Mode (Ctrl+F4)[edit | edit source]
Toggling this mode on has several ef
- When you place an order for something to be built it will appear instantly without using up any existing resources.
- All building and construction types become available, even if they haven't been researched yet.
- Any new dig orders will dig out the blocks instantly, though if the game is paused you'll have to unpause for it to take effect.
- For any buildings where you can queue up orders for items to be produced (Microbe Musher, Apothecary, etc), queuing up and order with '+1' will cause the request item to be instantly produced, even if the building is receiving no power.
- Duplicants can be assigned any Job, even if they don't meet the requirements for the job, and will retain that job after DebugInstantBuildMode is toggled off.
- If you select a Research subject that hasn't yet been fully researched it will become fully researched, along with any prerequisite research subject. These research subjects will stay fully researched after DebugInstantBuildMode is toggled off.
Debug Teleport (Alt+Q)[edit | edit source]
Teleports the selected dupe, critter, plant or building to the location of the mouse cursor.
Debug Spawn Duplicant (Ctrl+F2)[edit | edit source]
Spawns a new randomly generated dupe at the location of the mouse cursor.
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Debug Ultra Test Mode (Ctrl+U)[edit | edit source]
Toggling this mode on makes the game run as fast as your computer's CPU can handle.
Debug Invincible (ALT+F7)[edit | edit source]
Toggling this mode on will make your dupes invincible.
Debug Menu keys[edit | edit source]
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See Controls#Debug Intel d945gcnl lan driver for mac.
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